Quantcast
Channel: OpenCV Q&A Forum - RSS feed
Viewing all articles
Browse latest Browse all 41027

Speedup stitching

$
0
0
Now for stitching 6 images (1280*960) I spend 5 - 10 seconds, each run different time. And when it tooks 10 secs I've got result.tif with size **158 bytes** (header only?). LARGE_INTEGER frequency; // ticks per second LARGE_INTEGER t1, t2; // ticks double elapsedTime; [...] QueryPerformanceCounter(&t1); Stitcher stitcher = Stitcher::createDefault(false); Stitcher::Status status = stitcher.stitch(imgs, rois, pano); if (status != Stitcher::OK) { cout << "Can't stitch images, error code = " << status << endl; return -1; } QueryPerformanceCounter(&t2); elapsedTime = (t2.QuadPart - t1.QuadPart) * 1000.0 / frequency.QuadPart; printf("%.6f ms",elapsedTime); imwrite(result_name, pano); [...] And I have a two questions. (1) Why it (different computation time) happened (2) Is it possible to improve the speed? PS: Unfortunately, I can't simply use true flag in Stitcher::createDefault, because my roi size is small (170x960), and as I know this is the issue for GPU SURF functions. But may be it's possible to use TBB or GPU in other sipmle steps (like cv::detail::BestOf2NearestMatcher)? PPS: I'm, already tried to play with registrationResol, it helps a little, but not much.

Viewing all articles
Browse latest Browse all 41027

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>